GEO.1 Rigid Transformation

Beginning Lesson

Aws4 request&x amz signedheaders=host&x amz signature=db485f12b31968fd6152037160c5bb531e133e277d744274e0b427a8f33057e4

Key Board

How do you create simple video games? Students apply geometric transformations to build (and play) their own games.

Topic: Congruence (CO), Geometry (G)

Middle Lesson

Aws4 request&x amz signedheaders=host&x amz signature=9218d58aedf39eb399e2be83b4ff5edde42a332c1eb973f3a12a40889c293fcc

Blindsided

What's the best way to position a car's mirrors? Students use reflections and congruent angles to determine the best orientation for rear- and side-view mirrors, and learn how to correct those dangerous blind spots.

Topic: Geometry (G), Congruence (CO)

End Lesson

Aws4 request&x amz signedheaders=host&x amz signature=302388c2d5de076a84b35610ea31b7505fe5853aaa58bdf50e104779a60391dd

Face Value

How symmetrical are faces? Students apply their understanding of line reflections to develop a metric for facial symmetry.

Topic: Congruence (CO)