HSI.4 Rigid Motions (G1)

Beginning Lesson

Aws4 request&x amz signedheaders=host&x amz signature=67dc90025357a576e867161371e14e197ac119886984175b3d007d48c55a3088

Key Board

How do you create simple video games? Students apply geometric transformations to build (and play) their own games.

Topic: Congruence (CO), Geometry (G)

Middle Lesson

Aws4 request&x amz signedheaders=host&x amz signature=76eaa7c603017731ff1a95ee7fe84156927e537708cb68c11d8b7c058f2d2f3b

Blindsided

What's the best way to position a car's mirrors? Students use reflections and congruent angles to determine the best orientation for rear- and side-view mirrors, and learn how to correct those dangerous blind spots.

Topic: Geometry (G), Congruence (CO)

End Lesson

Aws4 request&x amz signedheaders=host&x amz signature=21633054def27f5ed3446d59aa5c9406ebccb1eac5bda72adbf4b8872fe4aad6

Face Value

How symmetrical are faces? Students apply their understanding of line reflections to develop a metric for facial symmetry.

Topic: Congruence (CO)